At first glance, video games seem to exist purely for entertainment. Playing a video game can be fun, relaxing, distracting, exciting, socialising, motivating, vocabulary-broadening, literacy-strengthening, cliche-resolving,… wait...these attributes actually refer to enhancing and fostering competences and skills taught in ELT?!
Yes, they do! In this seminar you will be introduced into the possbilities and potentials of Game Based Learning, how to implement commerical games into your future English lessons and just how broad the field of gaming and its thematisation in the classroom can be.
We will predominantly focus on digital- & video-based games! Your active participation will be required since you naturally come equipped with valuable insider knowledge about games and game culture yourself!
We will discuss questions of didactic applicability on selected games and will have the chance to test the IfAA’s very own video game developed within the research project: "Textcraft" |